Over-The-Top Media in Digital Economy and Society 5.0

Main Article Content

Tasya Safiranita Ramli https://orcid.org/0000-0003-1079-1857
Ahmad M Ramli
Huala Adolf
Eddy Damian
Miranda Risang Ayu Palar https://orcid.org/0000-0001-9579-0495


Digital Economy, Innovation, Society 5.0, Technology


Indonesia has entered global economic development based on innovation, technology and knowledge. This is the first point where it becomes the driving force in economic growth. In this, in Indonesia there is a population of millennials who have new creativity and innovation that makes the potential that can increase economic growth based on the digital economy and pursue the Society 5.0.. Nowadays, innovation and creativity are the key to success in economic development in the era of globalization. It is also closely related to the intellectual property system. In the era of globalization, developed countries are those who are able to utilize intellectual property as a driving force for the economy through new science, technology, creativity and innovation. One of the changes in the media is Over The Top (OTT), which is quite popular either in the world of telecommunications, world governance or academic world. In the digital era, some companies implemented a system that will change the company's digital revolution. Some companies need to restructuring their type of business based on digitalisation.


Download data is not yet available.
Abstract 887 | 241-PDF-v8n3pp60-67 Downloads 35


Calo, R., & Rosenblat, A. (2017). The Taking Economy: Uber, Information, and Power. Columbia Law Review, 117(6). Available at https://columbialawreview.org/content/the-taking-economy-uber-information-and-power/
Cordes, F., & Stacey, N. (2017). Is the UK Industry Ready for the Fourth Industrial Revolution? Boston: The Boston Consulting Group. Available at https://www.bcg.com/en-au/is-uk-industry-ready-for-the-fourth-industrial-revolution
Indonesia, Republic of. (2014). Law of the Republic of Indonesia Number 28 of 2014 on Copyrights. Available [in English] at http://ditjenpp.kemenkumham.go.id/arsip/terjemahan/37.pdf
Laudon, K. C., & Traver, C. G. (2017). E-Commerce 2017: Business, Technology, Society, 13th Edition. Boston: Pearson.
Makarim, E. (2010). Legal Responsibility for Electronic System Administrators. Jakarta: Raja Grafindo Persada.
Masoud, N., Nam, D., Yu, J., & Jayakrishnan, R. (2017). Promoting Peer-to-Peer Ridesharing Services as Transit System Feeders. Transportation Research Record, 2650(1), 74-83. http://doi.org/10.3141/2650-09
Momentum. (2019). The Evolution of Industry 1.0 to 4.0. Retrieved on 13 September 2020 from https://www.seekmomentum.com/blog/manufacturing/the-evolution-of-industry-from-1-to-4
Porter, M. E. (1985). Competitive Advantage: Creating and Sustaining Superior Performance. New York: Free Press.
Ramli, A. M. (2018). Copyright, Digital Disruption of Creative Economy. Bandung: PT. Alumni.
Samuelson, P. (1990). Digital Media and the Changing Face of Intellectual Property Law. Rutgers Computer and Technology Law Journal, 16(2), 323-340. Reprinted at https://www.law.berkeley.edu/php-programs/faculty/facultyPubsPDF.php?facID=346&pubID=152
Sastrawidjaja, M. S. (2002). Raw Agreement in Virtual World Activities, Cyberlaw: An Introduction. Jakarta: Ellipse II.
Schmidt, R., Möhring, M., Härting, R.-C., Reichstein, C., Neumaier, P. & Jozinovi?, P. (2015). Industry 4.0 - Potentials for Creating Smart Products: Empirical Research Results. In Abramowicz, W. (ed.), Business Information Systems: 18th International Conference, BIS 2015, Pozna?, Poland, June 24-26, 2015, Proceedings, Springer International.
Shettar, I. M. (2008). Copyright Issues in Digital Media. International Conference on Knowledge for All: Role of Libraries and Information Centres. Mumbai, 12-15 November.
Turban, E., Whiteside, J., King, D., & Outland, J. (2017). Introduction to Electronic Commerce and Social Commerce, Fourth Edition. Springer Publishing AG.